@tripo3d/engine / Engine
Interface: Engine
Defined in: core/types/runtime.ts:196
定义引擎主对象接口。
Properties
| Property | Type | Defined in |
|---|---|---|
addSystem | <T>(definition) => T | core/types/runtime.ts:197 |
configureView | (definition) => void | core/types/runtime.ts:198 |
dispose | () => void | core/types/runtime.ts:199 |
events | EngineEventBus | core/types/runtime.ts:200 |
getSystem | <T>(definition) => T | undefined | core/types/runtime.ts:201 |
hasSystem | (definition) => boolean | core/types/runtime.ts:202 |
history | CommandHistory | core/types/runtime.ts:203 |
id | string | core/types/runtime.ts:204 |
lifecycle | EngineLifecycle | core/types/runtime.ts:205 |
mount | (target) => void | core/types/runtime.ts:206 |
pipeline | EnginePipeline | core/types/runtime.ts:207 |
plugins | EnginePlugin[] | core/types/runtime.ts:208 |
pointer | EnginePointer | core/types/runtime.ts:209 |
unmount | () => void | core/types/runtime.ts:210 |
use | (plugin) => Engine | core/types/runtime.ts:211 |
view | EngineView | core/types/runtime.ts:212 |
world | EngineWorld | core/types/runtime.ts:213 |